Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  -34
SoundScript="LuaScripts/Sound/Vehicles/Cannon_Fire.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerTankCannon.txt"
[end]

//SiegeArgNum = 100
//SiegeTime = 4
//MaxVehicleSpeedToAttack = 0
//StopVehicleWhenPointing = true


PitchPoint = 0.802, 0.447, -0.046

AngleYawMin      = -180.0
AngleYawMax	     = 180.0
AnglePitchMin    = -7.0
AnglePitchMax    = 25.0
AnglePitchDef    = 3.0
YawArgNum        = 221
PitchArgNum      = 241 
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 12.0
PitchAngularSpeed  = 3.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 2.08, 0, 0
AttackDistance   = 1500.0

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" //??-350
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 39
	StartBulletSpeed = 680.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 20.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" //??-350?
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	ExplosionScript = ""
	BulletsCount = 38
	StartBulletSpeed = 660.0
	RealPhysicBullet = true
	PriorityArmorMin = 20.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1
NumBulletsInQueue = 1
QueueRechargeTime   = 10.0
BulletRechargeTime  = 1.0

IsSoundLooped = false
SoundNumber = 1